1 Stone
+0/s
0
0
0
0
0
🪨 Stone Age

Harvest the present. Rewrite the future.

Clicking grants 1 food. In later eras, active clicks sustain a temporary production combo.

Resource Engine

Your civilizations produce continuously, even offline.

Idle + Active
Food
+0/sec
0
Wood
+0/sec
0
Stone
+0/sec
0

Historical Eras

Each age adds stronger automation and new strategic pressure.

Progression
Era advancement 0%
🪨 1. Stone Age
Primitive survival becomes organized labor.
Resources: food, wood, stone
Current
🏺 2. Ancient Era
Agriculture and writing accelerate civilization.
Resources: bronze, knowledge
Locked
⚔️ 3. Medieval Era
Guilds, faith, and markets compound wealth.
Resources: gold, faith
Locked
🏭 4. Industrial Era
Mechanization transforms labor into throughput.
Resources: coal, steel
Locked
🛰️ 5. Modern Era
Networks and markets automate intelligence itself.
Resources: data, energy
Locked
🤖 6. Future / Cyberpunk
Synthetic minds fold time into programmable matter.
Resources: aiCores, quantumEnergy
Locked
Advance to Ancient Era
food: 0 / 120
wood: 0 / 100
stone: 0 / 80.0

Automation & Tech

Units scale exponentially. Upgrades reshape the meta.

Spend wisely

Units

Gatherers
Stone Age • Produces food
Owned: 0 • Base 0.60/sec each
food: 12.0
Hunters
Stone Age • Produces wood
Owned: 0 • Base 0.75/sec each
food: 20.0wood: 10.0
Stonecutters
Stone Age • Produces stone
Owned: 0 • Base 0.55/sec each
food: 28.0stone: 12.0

Research Upgrades

Firecraft
+100% Stone Age click power
food: 40.0wood: 20.0
Tribal Routes
+60% Stone Age production
food: 80.0wood: 40.0stone: 20.0
Visible resources: Food • Wood • Stone

Time Travel

Reset active history for permanent Temporal Energy and long-term strategy pivots.

Prestige Layer
Temporal Reset Available
+0 TE
Higher eras and larger stockpiles generate more energy, but aggressive early boosts can destabilize the future.

Permanent Temporal Upgrades

Primal Surge
+40% Stone and Ancient production per level, but increases instability.
Level 0 / 15 • Cost 2 TE
Careful Loops
-2% unit costs per level with minimal paradox risk.
Level 0 / 20 • Cost 1 TE
Future Proofing
+12% Modern and Future production per level, also dampens instability by 1.
Level 0 / 20 • Cost 3 TE
Daily Time Anomaly
Claim a once-per-day anomaly containing Temporal Energy and era-scaled resources.
Time Singularity
Merge timelines for New Game+ scaling and replay modifiers.
Built with GenMB
Built with GenMB